﻿// Assembly Unity.SerializationLogic, Version 1.0.0.0

[assembly: System.Reflection.AssemblyTitle("Unity.SerializationLogic")]
[assembly: System.Reflection.AssemblyDescription("")]
[assembly: System.Reflection.AssemblyConfiguration("")]
[assembly: System.Reflection.AssemblyCompany("Microsoft")]
[assembly: System.Reflection.AssemblyProduct("Unity.SerializationLogic")]
[assembly: System.Reflection.AssemblyCopyright("Copyright \x00a9 Microsoft 2012")]
[assembly: System.Reflection.AssemblyTrademark("")]
[assembly: System.Runtime.InteropServices.ComVisible(false)]
[assembly: System.Runtime.InteropServices.Guid("b8090e7e-a5cc-4c4a-bfae-536379343f00")]
[assembly: System.Reflection.AssemblyFileVersion("1.0.0.0")]
[assembly: System.Runtime.CompilerServices.RuntimeCompatibility(WrapNonExceptionThrows=true)]

